Star Trek: Bridge Commander
Before downloading make sure that your PC meets minimum system requirements.
Minimum System Requirements
How to Install?
Star Trek: Bridge Commander Free Download
Click Here to Download This Game Game Size: 350 MB Password: www.apunkagames.net or apunkagames Overview
With the Dominion War now over and the Federation's place in the Delta Quadrant firmly established, many of the participants are still licking their wounds while the stability of the region is still questionable. For Cardassia's part in the war, the Federation and its allies have demanded the Cardassian's disband their fleet and cease production of military weapons but some still fear hidden fleets are being compiled and are insisting on more severe punishments against Cardassia. That's far from the end of the political problems plaguing the region unfortunately as the Klingons, Romulans, and the Federation are still working out the kinks in their new relationships (or lack of).
Star Trek Bridge Commander starts with an accident surrounding an area bordering Federation, Romulan, and Cardassian space. This region called the Maelstrom is mainly known for its inhospitable climate and although the borders surrounding it aren't clearly defined, rarely is there a confrontation due to its lack of appeal. With Federation scientists longing to study the phenomena, technology has finally advanced for terraforming to progress and a science station to be placed there. As first officer on a galaxy class starship, you begin by watching your captain get annihilated as a star goes super nova while he attempts to re-supply the engineers terraforming the planet. As you assume command and clear out before you too are destroyed, others also take notice and wonder, as does the Federation, at the cause of the sudden super nova.
Star Trek Bridge Commander is a flight simulator that attempts to capture the feel of these colossal starships as they engage enemies and fly through space. With most past attempts allowing the ships to feel more like small fighters, Bridge Commander stays true to the Star Trek universe and creates a system that accurately displays the maneuverability and tactical abilities of these giant battleships.
Gameplay, Controls, Interface
Star Trek has always been different from other sci-fi universes in the fact that these massive starships are the main line of defense. Others like Star Wars and most space simulators use small fighters as their primary weapon of choice, which are highly maneuverable and often extremely deadly. In the past, most Star Trek simulators ended up with colossal starships that flew like small fighters often disregarding the combat style and dependence on tactics that both the movies and television series showed.
Finally however, a game has been created that understands the physics of these massive starships and the movement they would be capable of. Instead of having the maneuverability of an F-15, they now move more like battleships, where having a battle plan becomes critical and protecting damaged portions of the ship or inflicting damage to specific areas of the enemy's ship become crucial. It can take one careless turn and the enemy will swing around to a weakened area of your shields and cause a serious amount of damage.
If you're not familiar with the Star Trek series, the starships really do act similar to battleships. On the starships the main weapon of choice is the phaser. Each phaser has a firing arc that allows a certain range of attack. For instance, most appear to have around a 70-degree range so phasers in the front of the ship couldn't fire at targets from behind. Phasers also cannot fire constantly and must be recharged, so getting behind an enemy and blasting them apart isn't going to happen unless you keep repositioning your ship to the phasers that are charged. Photon torpedoes are also available and cause more damage then the phasers. Due to their launch characteristics however, they are more accurate at distances and can track enemies only moderately well.
One other issue about combat that relates to the series is the ability to take out specific systems on enemy ships. Often you'd hear Picard order a stubborn enemy's weapons system destroyed or engines hit to either disable to give a tactical advantage in combat. This ability is also included in the game and adds a whole other dimension to combat tactics. When fighting a Romulan Warbird for instance, often they will cloak just when you get in position to give some serious damage and uncloak with their weapons arcs aimed at your weak spot. If the cloaking system is targeted and destroyed however, the advantage shifts since Warbirds are almost twice as big as the largest Federation's ships and are less maneuverable.
Although the ships do move and have similar combat abilities to the series, if the ship isn't easily controlled, it can be an extremely frustrating experience. As the name implies, the ship is controlled using a similar manner that Starfleet Captains utilize. To control the ship, the first officer, helm, tactics, science station, and engineering are available and ready to receive orders. Especially with the helm and tactics, direct control can also be taken for weapons and piloting but if you're more of an armchair captain, orders can be given to let the helm pilot and tactics control the weapons. There can be some advantage to this however as battles often require attention to be split between different areas. Engineering for instance often needs guidance adjusting the power output to different systems so if the shields are taking a beating, more power can be sent there or if your phasers aren't recharging fast enough, power can be increased there as well. Allowing the helm to pilot or tactics to control the weapons is especially useful in the early stages of the game as the interface and control systems are still being worked out. Once you get comfortable, the tactical view from the outside of the ship will be the view of choice as you control the piloting, weapons, and all other systems with ease, requiring little help from your crew.
Besides the campaign, there is also a quick battle option available. Here any of the starships encountered can be flown but the bridge is restricted to either the Galaxy or Sovereign class Federation ships. Similar to most quick battles for simulators, friends and enemies can be selected along with location for encounters of any type. In addition, by flying other types of ships, you can get a better feel of their strengths and weaknesses when they are encountered in the campaign.
Graphics
There are definitely two sides to the graphics: the bridge and tactical view. From the tactical view, or view from outside the starship, the graphics are astounding. The starships are beautifully detailed with a level of accuracy that is well above anything I've seen for Star Trek. Although the explosions could have been better, the ships do show damage and even break apart realistically. The bridge on the other hand has some shortcomings. The main issue isn't with the actual bridge, but mainly with the crew. Basically, they look pretty bad but when talking, it's even worse as their mouths are out of sync with their voices. The good news however is that once you become conformable with the interface and controls, the bridge is rarely used.
Audio
There isn't much to say about the audio except it holds true to the movies and series. Patrick Stewart and Brent Spiner even add their voices for Picard and Data, adding to the realism. Other effects like phaser fire and photon torpedo launches all sound perfect.
System Requirements
3-D Hardware Accelerator (with 16MB VRAM), US version of Microsoft Windows 95 OSR2/98/ME/2000/XP operating system, Pentium II 300Mhz processor (Pentium II 450Mhz processor recommended) or Athlon processor, 64MB RAM, 650 MB of uncompressed hard disk space for game files; plus an additional 100 MB for Windows swap.
Star Trek Bridge Commander Maximum Warp Edition DownloadBottom Line
Star Trek Bridge Commander is a game that fans of the series will really appreciate. In addition to a great story line, the attempt to stay true to the series pays off with a solid space simulator accurately portraying these massive ships in both movement and tactics. For those not overly impressed with Star Trek in general, there are still a number of reasons to purchase this game and most will be impressed. Although there are some issues with the bridge crew, Bridge Commander is a well-balanced space simulator that will spend some time on your hard drive.
Overall rating: 8
Description
There are plenty of spaceship sims that allow you to fly in space. Some newer ones, like Rebel Galaxy at Good Old Games, let the player command his own ship in third person perspective. But if you want to experience commanding a large space naval vessel, Star Trek Bridge Commander is the only game to suit. Here the player sits in the command chair and issues orders usually through a convenient menu system. This is the opposite to most spaceflight games where you zip around in one-man craft or pilot a cargo ship from outside. For added immersion, Star Trek Bridge Commander lets you captain a Starfleet spacecraft as yourself, not as a character from television or the movies. The in-game tutorial is part of the campaign′s first mission and helpfully introduces the player to the basics.
Fantastic game from the past. Even better if you′re a fan of Star Trek! Download worked fine. I used PowerISO to extract the files contained in the download. The patched the game using the download link on this site. Then downloaded the No-CD crack using the download link on this site. Then replaced the exe. for the game with the No-CD crack. Thanks!
Share your gamer memories, help others to run the game or comment anything you′d like. If you have trouble to run Star Trek: Bridge Commander (Windows) first!
The various Star Trek computer games have resulted in their share of well-meaning duds – great concepts that promised this or that but ultimately failed to please either fans of the Star Trek universe or computer gamers in general.
Arguably the first “true” command perspective simulator of Federation capital ships (and in some respects a spiritual cousin to the 1999 Interplay tactical wargame Starfleet Command), Bridge Commander is a two-tiered space combat / strategy game that allows the player to command from the bridge of a Galaxy and, later, Sovereign-class heavy cruiser (that would be approximately the Enterprise-D and Enterprise-E) or in an external tactical view-this is where the resemblance to Starfleet Command comes in.
This is not some kind of simulator back at the Academy, where your actions amount to passing or failing an exam. In this game, command is thrust upon you-a junior officer-when the ship you are serving aboard gets caught in a mysterious stellar catastrophe. The resulting death of your captain, the destruction of the ship, and your lucky survival jumps you to a command of your very own. Wet behind the ears and with an untested crew, you are tasked with the responsibility of finding out the cause of this massive explosion. Let’s hope you stayed awake during those command classes back at the Academy. But all is not lost, Captain Pickard and Commander Data (the voices of Patrick Stewart and Brent Spiner) will be on hand to give out sage advice.
In the first-person bridge view, you are essentially an immobile and mute captain (The Captain Pike Sim, as the folks at Activision like to call it). In easy mode, the surrounding bridge crew will carry out your every command. Face a bridge officer and a list of commands will pop up for you to chose. Each officer has his or her own specialty AI (weapons officer, science officer, navigator, etc.) and will carry out orders (and alert you to problems or events) to the best of their abilities.
You will retain the same crew during the course of your missions and will learn more and more about their personality, weaknesses, and strengths as the game progresses-using each to effect the best solution to a problem is one of the skills a captain must master. At medium difficulty, you will have a more hands-on experience and will exercise more control over your ship’s actions (choosing destinations, weapons, targeting, etc.). In hard mode you get to be an overachiever and do it all yourself.
Bridge Commander’s many levels of participation and control seems to offer a great deal of leeway in how you develop your command style. Should you go for the kick-butt, lone gunboat diplomacy of a James T. Kirk? Or is the philosophical, sensitive, and committee-favoring Jean-Luc Picard more to your liking? Perhaps something in the middle? Remember the captain of a Galaxy or Sovereign class starship is in a unique and specialized position. You are at the frontline of Federation defense and exploration. You are responsible not only for the crew aboard your ship but for the Federation that you represent.
The game follows a story-based style of gameplay where missions-roughly about seven to eight-are grouped within episodes. And episodes are grouped within seasons. You can play missions in any order within episodes (or even skip missions), though not playing a mission may close out that mission for later play. Missions will further your main story (the investigation) and involve a variety of tasks including interceptions, escort, diplomacy, encounters with the Cardassians, Klingons, and Romulans-and, of course combat. Though you can play out battles from the bridge, the exterior tactical view is the recommended (and most fun) option. The external interface gives you screens and monitors for keeping track of your speed, shields, weapon status, and position, while your crew will also keep you informed of any important events.
Star Trek Bridge Commander Kobayashi Maru
Bridge Commander is one of the most realistic and captivating starship simulations ever made. Few sci fi games get to be this immersive, and you don’t usually see this kind of originality in gaming either. Playing it gives you the feeling of being a part of the “Star Trek” universe like few computer games have done before.
System Requirements: Pentium II 233 MHz, 64 MB RAM, 500 MB HDD, Win98
Tags: Free Star Trek: Bridge Commander ISO Download PC Game Review
Star Trek: Bridge Commander allows us to ship targeting the Galactic fleet and its crew. The game's story begins erupting nearby stars, which destroys the ship, killing the captain and wreaking rout among the colonists living in the nearby planet. From that point on, we need to steer the boat and with the help of the rest of the crew to solve the mystery of the space, to prevent such disasters in the future.
During a mission to encounter enemy ships, Cardassian zawi¹¿emy Alliance with Klingons, carry out investigation on unpredictable Romulans, and discover a conspiracy in the middle of the Federation. To perform is more than 30 different missions of increasing difficulty, where you will find all the basic elements from the world of Star Trek-defense, combat, diplomacy, exploration, rescue missions and scientific discoveries. The first time we can prove by both Galaxy-class and Sovereign, such as the USS Enterprise-D and Uss Enterprise-E.
Report problems with download to [email protected]
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |